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    31/03/10

    2 Blender Tutorial Series   Part 13   UV MappingPart Thirteen of a series on the complete creation of a character in Blender (Johnny Blender). This part works unwrapping the UV seams, and begins the texturing process in Photoshop CS2.

    Duration : 0:21:14


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    • Thompsongast

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      haha, my Blender …
      haha, my Blender crashed when i switched to ”shaded” view, luckely i just saved my progress, really need to get a new PC xD
      thanks for your help, i learned a lot new things!

    • Pottsdie

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      IMO it’s actually …
      IMO it’s actually better to use the SVG image export and turn off the fill so you get a UV image with the alpha already applied. Makes texturing easier with the UV’s overlayed on top of the layer stack.

    • Ickathu

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      eek!! mine …
      eek!! mine unwrapped completely differently!!! on what i think is the back, my guys legs are tiny!!! can i still do the texturing?!

    • QTheorist

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      Thanks! Now I am …
      Thanks! Now I am back on track and can finish my project

    • ward7299

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      when you joined the …
      when you joined the two meshes together, it applied two different materials to it. go to your editing panel (F9) and you’ll probably see a “1 Mat 2″ in the “link and materials ” area. delete the second one, and you should be fine.

    • QTheorist

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      I have been able to …
      I have been able to do the uv mapping following your tutorial but I have a strange issue. My character was composed of two meshes the head and the body. I joined the meshes together and made my uv map etc. but the jpg will only apply to the body. I can nologer change the color or texture of the head. Have I missed some step in rejoining the meshes?

    • tieske95

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      I haven’t got the …
      I haven’t got the save uv face layout script.
      can someone help me?

    • SlushiOwl

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      I need help. When I …
      I need help. When I unwrap my model, the diagonal line is still there and I can’t get rid of the blue background. Does anyone know what might be the problem?

    • WingmanImd

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      when i click unrap …
      when i click unrap nothing happens………what i could do about that?

    • Tinak00777

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      dose it work with …
      dose it work with open canvas?

    • jimmy3dartist

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      Thanks for the …
      Thanks for the lesson!

    • Gr1mmReap3rT2

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      I got a simple …
      I got a simple question for ya. Okay, I succesfully unwrapped, opened layout in my editor, saved it as a png, and when I loaded the image, the texture showed up on the model with full alpha (completely bright with no lighting and shading) and when I hit F12 to render, it just renders the material without the texture. Have any Idea what’s up with that? if I render the “scene” the texture shows up all alpha but not when I hit F12 which only shows the material. Any ideas?

    • ward7299

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      nice, i like that :D
      nice, i like that :D

    • Gr1mmReap3rT2

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      Thanks for the …
      Thanks for the reply. By the way, your tutorials are not only very helpful, but fun to watch, I like your enthusiasm. I like the saying from Cliff Blezenski, lead designer (or programmer) of Gears of War, “Success is going from failure to failure without the loss of enthusiasm.”

    • ward7299

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      i think (for now) …
      i think (for now) that it only exports in .tga format. you can convert it in your DIP tho, i would imagine

    • Gr1mmReap3rT2

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      I have Digital …
      I have Digital Image Pro, which I only use .png format (I love that format). Can you save the UV layout in .png format?

    • emoslap

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      Right cick on the …
      Right cick on the thing he did and say split area and then an arrow will pop up and then click

    • SkyVeins

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      excellent tutorial! …
      excellent tutorial!!
      thanks very much! :D

    • bononcrusher2

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      Right Click on what?
      Right Click on what?

    • BobbyJoeXForgotenSB

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      @bononcrusher2 …. …
      @bononcrusher2 ….Right Click

    • bononcrusher2

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      Does it work in …
      Does it work in paint? And how do you split the window. I kept on doing it but it says where I want the header to be.

    • akmalariff

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      urr. im sorry if my …
      urr. im sorry if my questions r annoying u but i just hav i more question. Why does my texture turn into small boxes when i try to resize dem?

    • akmalariff

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      thanks very2 much!
      thanks very2 much!

    • ward7299

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      watch part 12 (this …
      watch part 12 (this is a chronological series). the seams start at 6:45.

    • akmalariff

      The day :: 31/03/10 | at :: 2:25 pm | Says:

      help me plssss. i …
      help me plssss. i can’t seem to get my model to unwrap properly. i think it’s sumthing to do with the seams. how to create a model with seams??

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